![]() The scrambling kept nerves on edge because when a player died they lost half their loot, or all of it if they happened to be boarded. Enemies are now extra motivated to track this player down in hopes of boosting their own gold reserves, and allies will look to swoop in to try to protect their wealthy friend. At this point they would be marked as a high value target, letting all players (both friend and foe) that this particular individual is carrying a large sum of gold. There was a nice ebb and flow to combat as each side pushed into the other’s territory, but the tension rose once a player started collecting too much treasure. Finally were the Bruisers, quick ships that packed quite a punch and were built for close entanglements with merchants and enemy players. Then there were the Marksmen ships which excelled at long-range combat, picking away at enemies from a safe distance. You had the large, tank-like ships that could deal massive damage and take just as much, but were slow on the water. You see, both teams are trying to take out the same merchants, and in a quest to claim all of the treasure, you’ll find yourself hunting enemy players as well as AI controlled vessels, and that’s where things get interesting.ĭuring our demo there were three different classes of ships that fit your usual combat archetypes. That lack of challenge dissipates, though, once you and your enemies come within range of one another. It’s simple enough, and while not particularly challenging, it’s fun. All you see is a beautiful vista, perhaps some floating gold, and some defenseless ships that you can take out in order to claim their valuable booty. In the beginning you can’t even see the enemy team because they’re on the opposite side of the map. The mode I got to demo had two teams of five vying for treasure that was scattered about the sea and being carried by merchants. ![]() To facilitate this, Skull and Bones presents a combination of Black Flag’s strategic naval combat and For Honor’s approach to combat. The only thing that matters is treasure, and you must stop at nothing to obtain as much as possible while playing. Instead it’s a multiplayer game that sees players take fully equipped pirate ships out to sea in order to prove their dominance. Skull and Bones is not the wide open pirates life simulation that Sea of Thieves is setting out to be, at least not at the moment. It turns out that I was only partially right in my vibes, but the Skull and Bones is entirely entertaining, even though you probably wouldn’t expect it at the start of a game. ![]() A game that would capitalize on the solid naval combat of Ubisoft’s highly praised Assassin’s Creed sequel. On the other hand, I saw a potential Assassin’s Creed IV: Black Flag spin-off. ![]() Pirates are popular, and seeing the potential of Rare’s product should undoubtedly inspire other developers to dive into the area. On one hand it seemed as if it were a more realistic take on Microsoft’s upcoming Sea of Thieves. It was just a few days ago by Ubisoft, and I got several different vibes from it. To be completely honest, I’m not sure what I expected from Skull and Bones as I headed to play the game at E3 this year.
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